Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Wednesday, 19 March 2014

New mobile game developed that helps reduce anxiety

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Playing a science-based mobile gaming app for just 25 minutes can reduce anxiety in stressed individuals, research shows.
"Millions of people suffering from psychological distress fail to seek or receive mental health services. Many evidence-based treatments are burdensome - time consuming, expensive, difficult to access and perceived as stigmatising," said lead researcher Tracy Dennis of Hunter College of the City University of New York.
It is crucial for psychological researchers to develop alternative treatment delivery systems that are more affordable, accessible, and engaging.
That is where this mobile app comes handy. The game is based on an emerging cognitive treatment for anxiety called attention-bias modification training (ABMT).
This treatment involves training patients to ignore a threatening stimulus, such as an angry face, and to focus instead on a non-threatening stimulus, such as a neutral or happy face.
This type of training has been shown to reduce anxiety and stress among people suffering from high anxiety.
In the study, about 75 participants followed two characters around on the screen, tracing their paths as quickly and accurately as possible.
After playing the game for either 25 or 45 minutes, the participants were asked to give a short speech to the researchers while being recorded on video - an especially stressful situation for these participants.
The videos revealed that participants who played the ABMT-based version of the game showed less nervous behaviour and speech during their talk and reported less negative feelings afterward than those in the placebo group.
"Even the 'short dosage' of the app - about 25 minutes - had potent effects on anxiety and stress measured in the lab," explained Dennis.
"This is good news in terms of the potential to translate these technologies into mobile App format because use of Apps tends to be brief and 'on the go'," added co-author Laura O'Toole of The City University of New York.
The researchers are now examining whether use of the app in brief 10-minute sessions over the course of a month successfully reduces stress and promotes positive birth outcomes in moderately anxious pregnant women.
They believe that apps could eventually be developed to assist in the treatment for other mental health disorders, such as depression or addiction.

Sunday, 16 February 2014

Apple & Google Begin Rejecting Games With “Flappy” In The Title

The Flappy Bird phenomenon shows no signs of
slowing down, despite the fact that the original
title was yanked out of the App Store by
creator Dong Nguyen, whose newfound fame
apparently became too overwhelming. But though
“Flappy Bird” itself may be gone, the App Store’s
top charts today are filled with clones that mimic
the addicting, frustrating game that became this
year’s viral hit.
However, that may not be the case for long.
Word has it that both Apple and Google are now
rejecting games that have the word “flappy” in
their title.
According to Vancouver-based game designer
Ken Carpenter of Mind Juice Media, Apple
rejected an app of his called “Flappy Dragon”
from the App Store. Apple told him “we found
your app name attempts to leverage a popular
app,” says Carpenter.
Apple told him the app was in violation of the
following section of the App Store Review